Wednesday, December 31, 2014
My IK/FK switcher tool works with my Biped rig. It essentially a space switch tool.
When working with either FK or IK, it finds the worldspace of one system and transfer that information onto the other system. it then keys all animation controls so that the animator can continue to animate in either IK or FK
My Biped Auto Rig tool creates a full functioning rig based off the skeleton that was generated from the skeleton generator tool. The rig has a full Inverse and Kinematic system plus additions control layers for adding motion on top of animated controls. The rig has a stretch function on all limbs/roll joints for better deformation. space switching capabilities/ eye and hand controls and more controls based off animators needs. The tool has been a work in progress for about a year and a half now.
below are some character examples:
Tuesday, December 30, 2014
The skeleton Generator Tool creates a biped skeleton based off the position points in the biped template. You can easily position one side of the biped while it mirrors all positions on the left. After clicking build, it creates a skeleton and adds roll joints between each limb