Wednesday, December 31, 2014

My Rigging and Animation tools within a character pipeline.

Character Pipeline from juan carlos leon on Vimeo.

IK/Fk tool

My IK/FK switcher tool works with my Biped rig. It essentially a space switch tool.
When working with either FK or IK, it finds the worldspace of one system and transfer that information onto the other system. it then keys all animation controls so that the animator can continue to animate in either IK or FK

Transfer Animation Tool

This tool will take any motion capture data and transfer its motion onto our existing rig. It then bakes all animation onto our mocap nodes. and Keeps all controls open for any additional layered animation.

Biped Auto Rigger Tool

 My Biped Auto Rig tool creates a full functioning rig based off the skeleton that was generated from the skeleton generator tool. The rig has a full Inverse and Kinematic system plus additions control layers for adding motion on top of animated controls. The rig has a stretch function on all limbs/roll joints for better deformation. space switching capabilities/ eye and hand controls and more controls based off animators needs. The tool has been a work in progress for about a year and a half now.

below are some character examples: